- It would be nice if the game UI also was visible in "windowed" mode, without needing to go full screen.
- Lock the player movement in the intro sequence. Technically the game hasn't started yet at that point.
- Try to avoid starting with an obstacle right in the middle, as the player is running straight into it with the camera pointing somewhere else during the intro.
- Consider adding a fog effect to conceal the popping in of new obstacles in the distance. It will also make the game nicer.
- Don't forget to credit the asset artists (3d model, music) in the game and/or in your project page.
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Cute Gura game.
Suggestions for improvement:
- It would be nice if the game UI also was visible in "windowed" mode, without needing to go full screen.
- Lock the player movement in the intro sequence. Technically the game hasn't started yet at that point.
- Try to avoid starting with an obstacle right in the middle, as the player is running straight into it with the camera pointing somewhere else during the intro.
- Consider adding a fog effect to conceal the popping in of new obstacles in the distance. It will also make the game nicer.
- Don't forget to credit the asset artists (3d model, music) in the game and/or in your project page.
Good job!
Thank you so much for the suggestions. I'll implement them as soon as possible!